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Fractured Space Wiki
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Infiltrator
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Infiltrator
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{{Infobox ship|class=Medium Attack|manufacturer=Zarek Industrial|crew=4,005|length=889m|offense=7|defense=6|utility=7 | speed = 614 | hull = 8,000 |credits=540,000 |platinum=990}} == In-Game Description == '''Difficulty: Hard''' ''The Zarek [[cloak|stealth]] attack ship is very different to its [[USR]] cousin - instead of high alpha damage - the Infiltrator uses its cloak to sneak behind enemy lines. It then uses Ion Drones to prepare targets for its Ion Blast which delivers an AOE attack that causes damage to enemies that have been marked by its drones. Like any stealth ship, the Infiltrator must escape after delivering its payload. Without a blink or boost to use, the infiltrator fires a disarm AOE that allows it to slip back into cloak and escape.'' == Summary == == Loadout == {{Loadout |LMB3={{Ability |ship=Infiltrator|name=Mass Slug Thrower |icon=Cannon |range=12|flighttime=1|speed=12000 |optimalrange=3000 |volley=2 |ppd=112 |cooldown=1 |desc=Mass Slug Thrower combines its damage into two shells for improved alpha damage. Featuring greater accuracy at the expense of fire rate. |type=weapon |class=Projectile }} |LMB2={{Ability |ship=Infiltrator|name=Burst Slug Thrower |icon=Cannon |range=12|flighttime=1|speed=12000 |optimalrange=3000 |volley=2 |ppd=28 |refire=0.25 |cooldown=0.6 |desc=Burst Slug Thrower fires multiple shells concurrently. Boasting higher accuracy and maximised damage potential but becoming harder to lead targets. |type=weapon |class=Projectile }} |LMB={{Ability |ship=Infiltrator|name=Slug Thrower |icon=Cannon |range=12|flighttime=1|speed=12000 |optimalrange=3000 |volley=2 |ppd=28 |refire=0.05 |cooldown=0.25 |desc=Slug Thrower shoots heavy slugs at the enemy dealing persistent impact damage. |type=weapon |class=Projectile }} |RMB={{Ability |ship=Infiltrator|name=Ion Blast |icon=Explosive |range=6 |radius=5000 |aoe=500 +5*600 |uniqueName1=Ion Damage |uniqueValue1=+600 |uniqueUnit1=per Ion Charge |cooldown=25 |desc=Ion Blast fires a time delayed AoE explosion at target range. Damage is increased for each Ion Charge stacked on the enemy ship. |type=weapon |class=AOE }} |B1={{Ability |ship=Infiltrator|name=Cloak |icon=Cloak |cooldown=10 |desc=Cloak turns the Infiltrator invisible, whilst active energy is depleted on movement. For more detailed stats see [[Cloak]]. |type=utility |class=Cloak }} |B22={{Ability |ship=Infiltrator|name=Ability Disable Pulse |icon=Pulse-concuss |radius=6000 |cooldown=40 |duration=8 |desc=Ability Disable Pulse disrupts enemies abilities such as repairs, Blinks and Boosts, allowing the Infiltrator and its allies to take advantage of the enemy. |type=utility |class=AOE }} |B2={{Ability |ship=Infiltrator|name=Disarm Pulse |icon=Disarm |radius=6000 |cooldown=60 |duration=5 |desc=Disarm Pulse emits a pulse that disables the weapons of all enemies within its AoE. |type=utility |class=AOE }} |B3={{Ability |ship=Infiltrator|name=Ion [[Squadron#Drones|Drone]]s |icon=Drones |health=60 |ppd=75 |range=30 |uniqueName1=Charges |uniqueValue1=up to 5, each for 20 |uniqueUnit1=s |desc=Ion Drones deliver Ion Charges to the target, increasing the damage delivered by Ion Blast. |type=utility |class=Drones }}}} == Tips == [[Category:Stealth]] [[Category:Drones]]
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