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Zarek Industrial
Gladiator
Heavy Defense
Gladiator
Details
Class Heavy Defense
Manufacturer Zarek Industrial
Crew 7,162
Length 2,015m
Base Hull Strength 15,000
Initial Max Speed 429
Credit Cost 960,000
Platinum Cost 990

In-Game Description[ | ]

Difficulty: Hard


Calling on two colossal batteries of weaponry, one on each flank, the Gladiator is Zarek's answer to the heavy lines of other manufactures. Looming into a conflict zone, the Gladiator provides a mobile platform to completely lock down strategic objectives using devastating firepower and ability to support allies. The Gladiator's only weakness comes from softer armor around the main batteries - though this does mean enemies must enter its firing solution to take their shot.

Summary[ | ]

The Gladiator is the closest ship in the game to a defensive turret. The Phalanx system allows it to become a very tanky, high damage, but almost immobile emplacement.

Loadout[ | ]

Key Tier 1 Tier 2 Tier 3
LMB
Gladius Cannon
Range: 15 km (7500 m/s x 2 s)
Optimal Range: 7500 m
Damage: 10 x (32 ppd) every 0.18 s
DPS: 271.19
Cooldown: 1 s
Gladius Cannon fires a burst of projectiles, dealing heavy damage to any enemy that's caught in broadside range.
Gladius Sequential Cannon
Range: 15 km (7500 m/s x 2 s)
Optimal Range: 7500 m
Damage: 10 x (45 ppd) every 0.1 s
DPS: 281.25
Cooldown: 1.5 s
Gladius Sequential Cannon fires sequentially. It has improved damage and improving aim correction. However, fire rate is reduced.
Gladius Alpha Cannon
Range: 15 km (7500 m/s x 2 s)
Optimal Range: 7500 m
Damage: 10 x (42 ppd) every 0.18 s
DPS: 281.88
Cooldown: 1.31 s
Gladius Alpha Cannon fires a burst of projectiles, dealing improved damage to any enemy caught in broadside range at the expense of a lower rate of fire.
RMB
Gladius Mines
Range: 3 km (10000 m/s x 0.3 s)
Damage: 8 x (395 ppd)
DPS: 70.22
Arm Time: 5 s
Cooldown: 45 s
Gladius Mines use a magazine-fed weapon system. Mines home in on enemies within range, detonating for AoE damage on impact.
Slow Mines
Range: 4 km (10000 m/s x 0.4 s)
Damage: 8 x (160 ppd)
DPS: 30.48
Arm Time: 2.5 s
Slow: 10 %
Duration: 5 s
Cooldown: 42 s
Slow Mines use a magazine-fed weapon system. They home in on enemies within range, detonating for reduced AoE damage and applying a slow.
Fusion Mines
Range: 3 km (10000 m/s x 0.3 s)
Damage: 8 x (480 ppd +84 plasma)
DPS: 80.57
Arm Time: 8 s
Cooldown: 56 s
Fusion Mines use a magazine-fed weapon system. A longer arm time requires early setup. However, damage is increased in compensation.
1
Phalanx Armor
Damage reduction: 20 %
Cooldown: 25 s
Rate of Fire: +30 %
Yaw Speed/Accel: +40 %
Phalanx Armor increases the Gladiators damage reduction, fire rate and turn speed. However, its maneuverability and forwards movement are drastically reduced. Once it is activated you cannot jump.
Phalanx Agility
Damage reduction: 17 %
Cooldown: 25 s
Rate of Fire: +25 %
Yaw Speed/Accel: +60 %
Phalanx Agility focuses on improving turn rate, reducing the benefit to damage reduction and fire rate. Once it is activated Jumping is disabled.
Phalanx Fire
Damage reduction: 13 %
Cooldown: 25 s
Rate of Fire: +35 %
Yaw Speed/Accel: +37 %
Phalanx Fire focuses on increasing rate of fire, reducing the benefit of damage reduction and turn rate. Once it is activated Jumping is disabled.
2
Gladius Missiles
Range: 21 km (4200 m/s x 5 s)
Damage: 8 x (120 ppd)
DPS: 38.4
Cooldown: 25 s
Gladiator Missiles home in on their target, dealing damage on impact.
Gladius Agile Missiles
Range: 21 km (5000 m/s x 4.2 s)
Damage: 8 x (120 ppd)
DPS: 38.4
Cooldown: 25 s
Gladiator Agile Missiles home in on their target, dealing damage on impact. Missile movement is increased; however they are less armored as a result.
Gladius Armored Missiles
Range: 21 km (3230 m/s x 6.5 s)
Damage: 8 x (120 ppd)
DPS: 38.4
Cooldown: 25 s
Gladiator Armored Missiles home in on their target, dealing damage on impact. Missile armor is improved; however travel speed is reduced.
3
Gladius Bombers
Damage: 100 ppd x 4 strikes from 3000 m away by up to 8 Bombers
Squad cooldown: 0 s / 15 s / 25 s
Gladius Bombers can be ordered to engage enemy ships, dealing significant damage over time.
Gladius Fighters
Damage: 30 ppd /s x up to 12 Fighters
Duration: 60 s
Squad cooldown: 0 s / 10 s / 30 s
Gladius Fighters can be ordered to engage enemy ships. Enemy Fighters, Bombers and Drones are attacked as a priority before the ship.

Tips[ | ]

When playing a Gladiator[ | ]

  • Turn your broadside to approaching enemies. This is by far your most damaging fire arc.
    • Conversely, avoid being attacked in the front or behind. Only two of your 10 turrets can fire in these arcs.
    • Above and below are actually not so bad, half of your turrets can fire in these directions, but given the Gladiator's HP and firepower, this still makes you a match for many enemies in a duke match.
  • Use your mines to cover your vulnerable arcs.

When playing against a Gladiator[ | ]

  • Attack from the front or behind if possible, and failing that attack from above or below. Avoid being broadsided at all costs.
    • Remember, Phalanx boosts the Gladiator's yaw, so once the Gladiator enters Phalanx mode, staying in front or behind can be difficult for all but the nimblest of ships, while staying above or below a Phalanxed Gladiator should be easy.
  • Expect the Gladiator to have deployed mines around itself. Use Point Defense to shoot down mines when closing.
  • Phalanx mode all but immobilises the Gladiator, making it vulnerable to being flanked, outranged, and to pop up attacks from behind cover.
    • Area denial abilities such as the Centurion's Energy Overload, the Persecutor's Fusion Charge and the Basilisk's Pulsar Charge are very effective against a deployed Gladiator, since it can't move away from the blast.
    • Abilities that move the Gladiator such as the Displacer's abilities can wreck a Gladiator's positioning, forcing it to come out of Phalanx to get back in position.
  • Avoiding the Gladiator entirely may be a viable option. Gladiators are very slow and do little damage if forced to chase enemies, so you may be able to simply fly around it and capture objectives.
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