Ghost

In-Game Description
Difficulty: Hard

''Ghosts use their cloak capability to move through the battlefield to reach isolated targets before decloaking and unleashing massive damage. Ghosts cannot withstand persistent fire and must withdraw as soon as their payload is delivered.''

Summary
The archetypical stealth ship, Ghosts are extremely focused, high-damage attack vessels built around surprise and very high burst damage. Ghosts excel at ambush and guerilla tactics, utilizing their Cloak and Decoy systems to slip behind enemy lines, then unleash a powerful barrage of Rockets when the enemy expects it least. A good Ghost pilot will exploit every opportunity to place himself into a better position, and is patient enough to wait until the exact right moment to unleash his payload - the fragile armor of the Ghost does little to keep it alive if an attack is botched.

When playing as a Ghost:
A Ghost can, if you're careful and watch your energy levels, stay cloaked almost indefinitely. Take your time and pick your moment if things are quiet, but when a fight kicks off it can be very useful to help pour on the damage to key targets, often from behind the main enemy formation and therefore away from where most people are aiming. The Ambush ability can help bring a large defender ship like a Colossus or Gladiator down more quickly, and your main weapon systems all do a lot of damage. Your natural prey is obviously support ships like the Protector or the sniping ships like a Watchman or Overseer, but any ship that's strayed away from support can get seriously hurt if you catch them by surprise. Decoys are quite useful for a lot of things, like being a Blink target, or a distraction, or even in a pinch as an outright shield from fire when you've been targeted.

Keep relatively close to cover, and you can duck out of sight when spotted, coming out at any angle. People rarely expect you to reverse or duck up/down to get away from pursuers, and shots aimed to try and drop your cloak will usually be aimed at where you were going before. If you ARE caught short and don't have a decent place to run to, accept that fact that you're probably going to be destroyed and try and pack on a little extra damage.

Never be afraid to try and take the opportunity to do a sneaky push. A Ghost playing hide and seek in the enemy base can tie up half the enemy team for a while, and leave your team mates free on other objectives.

When playing with a Ghost:
An odd tip: If playing support, pick your time to heal a Ghost carefully. A Protectors healing beam can mark where a stealthed Ghost is hiding for enemy fire.

When playing against a Ghost:
Remember. Decoys can't move. A Ghost sat not moving is more likely a Decoy than the scoundrel who just took out your support. If playing any ship with a detect ability against a team with a Ghost (or any stealth ship for that matter) like a Pioneer, use it frequently. It can really ruin someones day when they get their cloak dropped front of a fleet of opponents. Also remember that dealing damage drops a cloak, most of the defense-type ships have a certain amount of scatter to their weapons, and this can be very useful in spraying an area where a stealthed ship may be hiding.