Enforcer

In-Game Description
Difficulty: Medium

''Enforcers are designed for close range domination of important objectives. They can turn around capture disputes and engage and trap escaping enemies. Their primary system is the Escalate weapon system that increases damage with every shot landed.''

Summary
The Enforcer is all about closing the gap, and dealing massive amounts of damage at very close range. The powerful Escalate Weapons System sports the highest amount of burst damage of any weapon in the range, provided that the entire volley is landed within the Enforcer's very short optimal range. To this end, the Enforcer is equipped with multiple systems that facilitate this high-risk, high-reward playstyle. A powerful Boost system and a short-range targeted Blink allow for rapid movement, whether for attack or escape, and a Concussion system disables the target, leaving them vulnerable to the Enforcer's devastating weapon.

Outside of close range, however, the Enforcer lacks ability, especially against slippery and cloak-capable enemies. The strength of the Enforcer relies on it being at close range - if the enemy can stay out of this admittedly short range, the Enforcer can do little to counter.

Tips
- Target Blink has a short range that belies its utility - not only can it target enemies, but it can also target allies. Use it as a chase tool as the enemy attempts to flee, or as a escape to flee from sticky situations.