Ramming



Ramming occurs when ships of opposing teams collide. This will deal damage to both ships, regardless of their current speed and flight direction. The Base ramming damage is 800 for all ships. Ramming damage scales based on ship size class (light, medium and heavy). For every weight class difference +/- 25% damage are applied, so ships of the same class take equal damage, whereas a small ship ramming a large one receives +50% damage while the target takes -50% damage. Ramming damage is affected by armor and damage modifiers same as projectile damage, but not by offensive crew skills and offensive ship upgrades. Furthermore, there is an implant that increases the ramming damage dealt, while also reducing the ramming damage taken. Ramming damage occurs only on the initial impact, after which the enemy may be pushed around. However, be aware that changes in the relative position of the ships may cause new part of the ships to connect, which will trigger new instances of Ramming damage.

Ramming freighters will instantly destroy them, but never deal any damage to the ship. Similarly, colliding with an ally or level geometry (e.g Stations, meteorites,..) will never deal damage, but will still take away some momentum, slowing the ship down.