Disruptor

In-Game Description
Difficulty: Hard

''Disruptors are a generalized support craft, capable of repairing allies and themselves as well as disrupting enemy attacks. They are fast and manoeuvrable but cannot take much damage.''

Summary
The Disruptor is a light support ship, designed to support its allies by hampering its enemies. All of its abilities are focused around disabling, disrupting, and dismaying single enemies. Disruptors work best when in tandem with heavier vessels, such as the USR Colossus or Destroyer, using their Disarm systems to tactfully disable single targets and slowing down fleeing enemies with Detect Slow. Although extremely fragile, Disruptors can stay far from the fight thanks to it's long-range Jump To Ally blink and remote repair Drones that allow the Disruptor to make its presence felt all the way across a sector.

When playing as a Disruptor

 * Your repair drones are vulnerable to area effect weapons, the primary weapons of the Colossus or Pioneer being a particular problem. Disarming these ships can give your drones a window to repair allies under attack by them.
 * Keep track of your allies. Not only do you need to know who needs repairing most urgently, but Blink to Ally is your best defensive ability.
 * If you see that your opponents are lacking any cloaked ships, you can switch Detect/Slow Pulse for Slow Pulse with no downside.

Tips

 * Your drones can Blink to allies on a cooldown, in particular on first launch. This means the Disruptor can start healing an ally very quickly after jumping in, even across the sector.
 * Keep in mind that your drones can be changed from one target to another, or even to yourself. Don't forget to use them tactically when you are called upon to need to shift your support focus.
 * Do your best to keep your drones out of range of enemy point defense systems as they will chew them up quickly and the long cooldown will leave you unable to help your allies for a long time.