Utility



Utilities are the part of loadout that complements weapons and helps your ship survive long enough to bring its firepower to bear on the enemy ships.

Protector
Disable Abilities - Fires a very fast projectile which will apply the Shutdown debuff to the target. Shutdown deactivates Cloak and prevents the affected ship from using Ability 1, 2, or 3, as well as Jump Drive and Jump Home.

Defensive Field - Generates an area of effect centered on the Protector which reduces all damage taken by any allied ship in the area by 50%.

Leech Drones - Deploys a number of small, very short-ranged drones that deal a small amount of damage to enemy ships and heals the Protector based on the damage dealt.

Watchman
The Watchman has been reworked since this article was created! Shield - Creates a barrier around the Watchman that lasts for 5 seconds. While the barrier is up, the Watchman takes no damage or healing from outside sources. Damage-over-time effects applied before the Shield is activated will still damage the ship.

Missiles - Launches a volley of missiles that will automatically track whatever ship was targeted when the missiles were fired.

Spotter Drone - Deploys a drone to the targeted ship that will follow that ship and reveal it from any sector.

Colossus
BOOST - Gives the Colossus a massive increase in movement speed for a short duration, at the cost of a very long cooldown.

Missiles - Launches a volley of missiles that will automatically track whatever ship was targeted when the missiles were fired.

Strike Drones - Deploys a number of long-range drones to attack any enemy ship within the area of effect. Any ship damaged by the drones will have their movement speed slowed.

Disruptor
Detect Slow - A large area of effect ability that will deactivate and prevent Cloak, as well as slow all affected enemy ships.

Blink to Ally - Instantly relocates the Disruptor to the targeted ally. Has an extremely long range.

Healing Drones - Deploys a number of medium-ranged drones to repair any allied ship in the area. Allied ships are healed for a percentage of their total health every second. the effect of multiple Healing Drones stack.

Ghost
Cloak - Makes the Ghost temporarily invisible. While moving, the remaining power of Cloak decreases, and will recharge while stationary. Any damage taken while in Cloak will cause the Ghost to become visible for two seconds. Damage dealt from drones will no cause this, nor will it prevent an Ghost from activating Cloak. Detect, Detector Drone, and Detect Slow will deactivate Cloak, and Spotter Drones will still follow the Ghost and indicate their general position but do not reveal the Ghost.

Blink to Target - Immediately moves the Ghost to the targeted ship. This may be used on friendly players, enemy players, and Decoys.

Decoy - Creates an Ghost ship at the targeted location which remains stationary, does not attack, can be moved through, and will vanish after a set time or receiving enough damage.

Shield Decoy - Creates an Ghost ship at the targeted location which remains stationary, does not attack, can be moved through, and will vanish after a set time or receiving enough damage. The Shield Decoy can absorb more damage, and will appear much closer to the Ghost.

Jump Decoy - Creates an Ghost ship at the targeted location which remains stationary, does not attack, can be moved through, and will vanish after a set time or receiving enough damage. The Jump Decoy will appear at nearly the maximum range of Blink to Target.

Hunter
Missiles - Launches a volley of missiles that will automatically track whatever ship was targeted when the missiles were fired.

Detect - Disables Cloak for a brief time on any Ghosts in a small area of effect.

Leech Drones - Deploys a number of small, very short-ranged drones that deal a small amount of damage to enemy ships and heals the Protector based on the damage dealt.

Spotter Drone - Deploys a drone to the targeted ship that will follow that ship and reveal it from any sector.

Enforcer
BOOST - Gives the Enforcer a massive increase in movement speed for a short duration, at the cost of a very long cooldown.

Blink to Target - Immediately moves the Enforcer to the targeted ship. This may be used on friendly players, enemy players, and Decoys.

CapMod - Deploys a drone to the location which generates a large area of effect. Any enemy within the area of effect will have a reduced capture speed, and any ally in the area will have an increased capture speed.