Leviathan

In-Game Description
Difficulty: 3* (Hard)

''The Leviathan is one of the largest ships in the TDS line. It is equipped with multiple weapons systems but is noticeable for its devastating Fusion Beam and its ability to create dynamic jump points in space allowing allies to jump to its location. The process of creating these location is extremely dangerous and the ship is vulnerable during the process.''

Ratings:

Offensive: 70

Defensive: 72

Support: 54

Mobility: 36

Summary
The Leviathan serves well as the spearhead of any formation, unleashing devastating firepower with its powerful Magma Lance / Fusion Beam combo and finishing off weakened enemies with its Tempest Cannon. Along with its already formidable combat prowess the Leviathan can also generate a Jump Beacon that allows friendly ships to jump to the Leviathan's position, allowing it to rapidly summon reinforcements to any sector of the map. However all this armament and utility is useless without a team to back it up, as the Leviathan can be overwhelmed by multiple targets exploiting the slow speed and restricted firing angles of its Fusion Beam. Stay with your team.

The Leviathan costs 540,000 Credits or 990 Platinum to permanently unlock.

When playing as a Leviathan

 * The Fusion Beam has a long charge-up time, so ensure your target is far away from any cover before firing.
 * Magma Lance launches are very visible and can often be intercepted by enemy Point Defense. Launch your squadron of Fighters towards the enemy to keep their defenses occupied before using the Magma Lance.
 * The Leviathan has decent agility and speed for a Capital ship, especially when maneuverability mods are added to crew members. Use that to turn your bow towards an ambushing enemy and kill them at close range with your Fusion Beam

When playing with a Leviathan

 * Keep an eye out for the Jump Point alert. Leviathan captains generally deploy these at Gamma and Enemy Bases. These Beacons can be jumped to immediately regardless of location.
 * Example: Your teams Leviathan jumps to the enemy base and deploys a Jump Beacon. You have just jumped to Alpha, but the enemy team still controls their forward station in Alpha. You are still able to jump to the Leviathans beacon.
 * As the Leviathan is very large, slow-moving, and can deal a lot of damage, it is often the target of multiple enemies. Coordinated fire on a single ship will make short work of its' armor and hull. If your ship can heal, focus on keeping the Leviathan in the fight. Their damage contribution is invaluable and their high health pool means %healing is more effective on them.

When playing against a Leviathan

 * Avoid taking on the Leviathan head-on. The Fusion Beam/ Magma Lance combo is deadly when combined with the Tempest Cannon, especially at close range (<10 km). Flanking a Leviathan forces it to turn to attempt to use its Fusion Beam, and gives you time to activate your Point Defense if it launches its Magma Lance.
 * If a head-on confrontation with a Leviathan is unavoidable, remain near cover to break line-of-sight and prevent the Leviathan from using its Fusion Beam to its fullest extent.

Tips

 * The Magma Lance is more effective against armor, while the Fusion Beam excels against exposed surfaces. This deadly one-two combo can quickly surprise and destroy unwary foes.
 * The Fusion Beam can only fire in a forward-facing arc. Keep your bow pointed at the enemy, and strafe side to side. Do not close range unless the enemy is weak or the situation is firmly under your team's control.

Trivia

 * The Leviathan is actually the largest ship in the TDS line, contrary to its description. It is thought to be one of the largest ships in the game, behind the Zarek Gladiator (2,015 m), Zarek Centurion/ Paragon (both 1,793 m), and USR Colossus (1,786 m). The next largest TDS ship is the Aegis, at 1,664 m.