Jump



Jump drives are required to move between sectors separated by massive distances. The jump drive requires charging before the jump completes and once it is activated it cannot be canceled nor can its destination be changed. A player should seek cover behind asteroids or stations before jumping, because the ship takes 200% extra damage during jump prep. However, there are Implants that reduce damage during jump prep. Furthermore, a Jump Core Crew member and the corresponding Implants can speed up the jump prep.

Any ship is equipped with two Jump abilities with separate cooldowns and spin up times: The cooldowns can again be reduces by your crew and their implants, as well as by earning upgrades during battle.
 * Jump Drive (7s spin up, 20s CD) - Allows jumping between adjacent sectors.
 * Jump Home (10s spin up, 60s CD) - Jump back to your Home Base from any sector