Point Defense

The Point defense system of a ship has 3.25km range and can shoot down missiles and squadrons that near the ship. It lasts for only 10 seconds if uninterrupted, however, its cooldown is very short. There are two missile countermeasure options available to every ship:
 * Manual Point Defense (MPDS) is a harder to use but more effective missile countermeasure. ManualPD.jpg
 * Deals high damage to incoming missiles
 * Deals damage to squadrons in range.
 * Must be activated and deactivated manually (default key: 4).
 * Uses energy on activation, depleting until deactivation.
 * Automatic Point Defense (APDS) serves as an alternate option, to weaken missiles but not outright stop them, sacrificing power for ease of use. AutoPD.jpg
 * Automatically deploys  countermeasures  1.2s  after  missiles  have  been  fired at the ship.
 * Deals low damage to incoming missiles in range.
 * Deals low damage to squadrons within in range.
 * No energy cost.