Superlifter

In-Game Description
Difficulty: Hard

''The Superlifter has its origins in Zarek's vast shipyards, but retooled for an active support role. Capable of great speed and agility, it can bestow these qualities on slower ships by assigning them its fleet of Tugboat Drones. Armed with capable cannon and high grade missiles, the Superlifter is good on offence, but relies on its speed for defence, as a well as a powerful disable engines pulse.''

Summary
The Superlifter is a capable support vessel that has significant armament, allowing it a limited combat role. It has stronger armor and more health compared to more conventional repair ships like the Protector, but has weaker healing ability as a result. Tactical usage of it's speed-boosting Tugboat Drones will allow a capable pilot to ease their allies' positioning, or rapidly reposition itself into a better location. The Superlifter's weapons are nothing to laugh at either: sporting the same excellent missile system as the Hunter, and the powerful Slug-throwing system as the Infiltrator. This versatile package is only brought down by it's less-than-stellar maneuverability and the weak armor that all light ships possess.

Tips
- Tugboat Drones provide a small speed boost to their target, but are extremely vulnerable to point defense and enemy fighters. Keep them away from the front lines - they are much better suited for positioning allies before a battle.

- Remember your heal does more if it impacts your friendly target directly. Lead the target if you can, but don't hesitate if line of sight is broken and they need a heal. Fire the heal buoy as close as you can to the target around the intervening obstacle, the buoy will go past the obstacle then divert to heal the target

- The heal buoy works for yourself too. Without targeting a friendly ship (target anything else including an enemy), fire the buoy at anything very close by including enemy ships right next to you. The buoy will hit the obstacle then path back to you for a heal over time.

- The Superlifter has fairly fast turret traverse, making it decent in a close dogfight. Ensure you are not only shooting the enemy ship but bouncing the heal buoy off of it every fifteen seconds to keep your heal over time ticking.