SmartGun

In-Game Description
It is worth noting that despite a big marketing push on the term Smart Weaponry, the use of the term "homing" is misleading. Smart weaponry is outsourced to a TDS subsidiary and whatever tech lives inside of those smart gun warheads, it is not built to the same standard TDS applies to its ships. Whilst they will close on the enemy, you still have to be firing from within a relatively tight angle to hit. These are not missiles. However the weapon system has proved popular since the additional aim assist allows Captains to focus on utility systems and supporting their allies.

Summary
the Smart Gun fires of 5 projectiles in a wide conical spray. If an enemy ship is targeted when the weapon fires, the bolts instantly begin to home in on the targeted ship. They are no guaranteed to hit like missiles, but do track the target to an extent. The are neither quick not agile, requiring the player to still aim or risk the volley missing entirely. The projectiles can also be outrun by several ships, and are not effective against a fleeing enemy.

Ships
The SmartGun technology is used by the following ships: Each ship can be equipped with different versions of their SmartGun in their loadout, usually modifying the trade-off between damage and utility.
 * Aegis uses the heavier Absorp Smart Cannon, which fires a volley of ten and leeches energy.
 * Equalizer uses the modified Syphon SmartGun, which additionally leeches health.
 * Paladin uses a weaker version of the Equalizers Syphon SmartGun.
 * Protector uses its custom Protector SmartGun, trading damage and cooldown for better tracking capabilities, allowing the Protector to still hit while healing.
 * Raven uses the weak Absorb Samrtgun, which deals little damage, but quickly drains the targets energy, restoring it to the Raven.
 * Sentinel uses its custom Sentinel SmartGun.