Sentinel

In-Game Description
Difficulty: Easy

''The Sentinel is a flexible ship designed to augment most combat lines with its combination of maneuverability, multitude of attack capabilities and allied support functionality. Its primary characteristic is its speed, allowing it to weave through the battlefield and amplify allied engine power while decreasing the enemy's with its pulse AoE. Navigation through hostile territories is further aided by the tracking ability of its primary weapon and the delivery of negative effects using projectiles.''

Summary
The Sentinel is a Medium Support Ship designed to operate at high speeds, keeping the enemy at arms length with its Thruster Pulses and Propulsion Fields. Its weapons, of which it has plenty of, are all designed to operate at the high speeds the Sentinel is capable of. As a result, the Sentinel must keep moving in order to ensure its survivability - without its greatest defense of speed, the Sentinel is easily destroyed due to a lack of armor and hull points.

The Sentinel is the TDS starter vessel, rewarded after the completion of the Training Grounds.

When playing as a Sentinel

 * Captains should always try and use their movement abilities such as the Thruster boost and Propulsion Buoy during Gamma.
 * Since the Sentinel prioritizes speed, it is in the captains' best interest to watch out for objects that they might run into. If the Sentinel gets caught stuck, it will be torn to shreds due to its low hull strength.
 * Captains should also consider the ship's shape, as it is thin and long, it can fit into spaces where other ships cannot and use those as cover.

When playing with a Sentinel

 * Inexperienced Sentinel captains often charge right into a fight. Allied ships should watch out for this and try and use this distraction to advance forward.
 * Try and use the Sentinel in the center of the fleet formation where it can be well protected and distribute its abilities across the entire fleet.
 * The sentinel is most effective when circling large targets. Try and keep smaller ships off the Sentinel during this.

When playing against a Sentinel

 * The Sentinel is at its slowest vertically, try and use this.
 * Always try to protect your large tanks with smaller ships that have a faster turning rate.
 * The Sentinels' design makes for a perfect target for the Reaper's Scythe Beam side on.

Tips

 * As a Sentinel, use your accurate weapons and fast speed to kite the enemy, preventing them from closing the distance. If they do catch you, the Sentinel cannot put up much of a fight.
 * The Sentinel has no means to find a cloaked ship. Stay ready to flee if you know a Ghost or Black Widow is nearby.
 * Aiming off target will allow you to fire around corners, to hit enemies in cover or shoot from behind cover. Note the main fire comes from the front edge of the ship, so orientate accordingly. This takes practice and can also be applied to the slow missiles to soften a target before you rush out from behind cover.
 * The Thruster Pulse is a very effective boost that can close a significant distance. Use it to retreat from enemies or chase down a weak target. You can even outrun some missiles if you need time for your Point Defense to recharge.

Trivia
The text on the bottom of the ship (防御系统) means "Defense System" in Chinese.