Armor



Armor is displayed by the “Armor Widget” in the bottom right of the screen and it protects your hull. Your armor has 6 facings: left, right, front, back, top and bottom. Most ships have armor pools of varying strength on independent armor facings. e.g. The Brawler has 4000 armor on its sides but 750 on its front. Whilst armor is up, damage taken is decreased by 25%, however, once it is broken, damage taken increases by 100%. Therefore, one should turn their ship when armor is broken or weakened to a side that is still intact to reduce damage taken by enemies.

Your ship's crew slowly repairs all your ship's armor while your ship is out of combat. The base repair rate is 120 seconds. Certain abilities allow this passive repair to take place during combat at an increased rate, currently Disruptor Repair Drones, Ranger Shutdown & Repair, Superlifter Repair Buoys, Venturer Heal/Defend Pulse and variants. The Protector can directly repair broken armor by applying one of its Repair Beam variants to a broken armor section. Repaired armor instantly takes effect, but the flames indicating broken armor linger until at least 25% of the armor has been restored.

Your armor, its repair rate and the damage taken while the armor is down, can be modified using implants and the corresponding crew members.

There are certain attacks that deal armor damage. While these cannot hurt the hull of the ship directly, they excel at shredding its armor, leaving it unprotected to follow up attack with conventional impact damage. Another danger even to the most heavily armored ships is Plasma damage, which ignores Armor entirely and damages the directly, usually in the form of DoT (Damage over Time) effects. Additionally, any AoE and squadron attacks will also ignore Armor.