Interceptor

In-Game Description
Difficulty: Hard

''A mid-range interception craft that is designed to be at the vanguard of a combat formation. The Interceptor is built around forward-firing weapons systems, and comes equipped with a high rate-of-fire primary cannon, supported by its Gauss Driver for heavier targets. The Interceptor also comes equipped with functionality to disrupt enemy attacks, making it viable for initiating attacks or as an aid for retreat. While the loadout allows for the interception of a variety of threats, each weapon requires stringent discipline to operate at full potential.''

Summary
The Interceptor is a quick, agile craft designed to spearhead assaults. Pre-planning and situational awareness are key to using the Interceptor properly, as its weapons have their limits. Effective trigger discipline is required to control its Rotary Cannon, which overheats as it is fired. Burst firing is necessary in order to maintain good DPS. The Gauss Driver, the secondary weapon, draws power from the engines as it charges up, meaning that the Interceptor cannot move. In order to effectively use the Interceptor to its fullest potential, one must control their aggressive tendencies and work with the rest of the fleet, using their high-damage weapons to open weak points or exploit those already existing.