Resources

Gathering resources during battle allows the fleet to earn refits and occasionally choose upgrades and as such is a key gameplay component.

Gathering
The most straight forward way to gain resources is to capture and hold mining stations. These grant 5 minerals per seconds, if left undisturbed.

Another way to gain minerals is to take down certain enemy objectives: Mining transporters grant 60, kills grant 150-600 (depending on First Blood and the enemies killing spree status) and base turrets grant 200.

Once the team as a whole has gathered enough minerals, every ship in the fleet will be eligible to level up receive upgrades. The resource thresholds per level are:

Upgrades


Every level grants minor buffs to various stats. Every third level up (3,6,9) grants much stronger (almost 3 times) upgrades to all these stats and the ability to choose a specific refit, which upgrades some of those stats even more (roughly as much as a regular level up would). The order the refits are chosen in does not matter (ie. DDA = ADD, on level 9). Also, each refit gives a flat additional bonus and they do not stack multiplicatively (ie. choosing the same refit again gives the same bonus).

The refits affect: In addition to all of the stats listed above each upgrade also increases capture rate and jump cooldown.
 * attack: damage, attack ability/weapon cooldown, refire rate, charge rate
 * defense: hull strength, station damage reduction, received heals, Armor strength
 * utility: utility cooldown, max energy, energy regen, spotting range

While the level ups become available for the whole fleet at the same time, to actually receive the upgrades and choose a refit, each individual player must return to home base or a forward station (or die).